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	<title>Doubt is an Art &#187; Games</title>
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		<title>IDEA Conference Toronto, Tuesday Sept. 15th</title>
		<link>http://thomasmalaby.com/2009/09/13/idea-conference-toronto-tuesday-sept-15th/</link>
		<comments>http://thomasmalaby.com/2009/09/13/idea-conference-toronto-tuesday-sept-15th/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 21:15:48 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Governance]]></category>

		<guid isPermaLink="false">http://thomasmalaby.com/?p=231</guid>
		<description><![CDATA[I&#8217;m speaking at the IDEA Conference in Toronto on Tuesday at 11:00am. Many thanks to Russ Unger for the invitation and the conference looks to have a terrific lineup of speakers. My talk is titled, &#8220;Making Virtual Worlds: Games and the Human for a Digital Age.&#8221;
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			<content:encoded><![CDATA[<p>I&#8217;m speaking at the <a href="http://ideaconference.org/2009/Home/">IDEA Conference</a> in Toronto on Tuesday at 11:00am. Many thanks to Russ Unger for the invitation and the conference looks to have a terrific lineup of speakers. My talk is titled, &#8220;Making Virtual Worlds: Games and the Human for a Digital Age.&#8221;</p>
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		<title>Making Virtual Worlds Book Launch at State of Play VI</title>
		<link>http://thomasmalaby.com/2009/06/19/making-virtual-worlds-book-launch-at-state-of-play-vi/</link>
		<comments>http://thomasmalaby.com/2009/06/19/making-virtual-worlds-book-launch-at-state-of-play-vi/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 15:26:37 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Governance]]></category>
		<category><![CDATA[Institutions]]></category>

		<guid isPermaLink="false">http://thomasmalaby.com/?p=217</guid>
		<description><![CDATA[Making Virtual Worlds: Linden Lab and Second Life comes out tomorrow, June 20th. Hurray! Even more exciting, the State of Play VI Conference in New York is very graciously throwing a book launch party for me there. The party is open to conference attendees, and runs from 5:15 to 8:00pm. Copies of the book will [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/0801447461?ie=UTF8&amp;tag=thomasmalabyc-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0801447461"><img class="alignright size-medium wp-image-219" title="mvw-cover" src="http://thomasmalaby.com/wordpress/wp-content/uploads/2009/06/mvw-cover-192x300.png" alt="mvw-cover" width="154" height="240" />Making Virtual Worlds: Linden Lab and Second Life</a> comes out tomorrow, June 20th. Hurray! Even more exciting, the <a href="http://www.nyls.edu/stateofplay">State of Play VI Conference</a> in New York is very graciously throwing a book launch party for me there. The party is open to conference attendees, and runs from 5:15 to 8:00pm. Copies of the book will be there for sale, and I&#8217;ll be signing for anyone who asks. Many, many thanks from me to Dan Hunter and the State of Play folks for making this happen, and to Cornell University Press for supporting the effort from the start. Also, and not coincidentally, the book is now &#8220;In Stock&#8221; at <a href="http://www.amazon.com/gp/product/0801447461?ie=UTF8&amp;tag=thomasmalabyc-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0801447461">Amazon</a>. /cheer</p>
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		<item>
		<title>These Great Urbanist Games</title>
		<link>http://thomasmalaby.com/2009/02/08/these-great-urbanist-games/</link>
		<comments>http://thomasmalaby.com/2009/02/08/these-great-urbanist-games/#comments</comments>
		<pubDate>Sun, 08 Feb 2009 02:23:07 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Governance]]></category>
		<category><![CDATA[Institutions]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Social Theory]]></category>

		<guid isPermaLink="false">http://thomasmalaby.com/?p=10</guid>
		<description><![CDATA[[Cross-posted to Terra Nova.]

In a recent post I raised the idea that, like religious experience for William James, play may best be thought of as a mode of experience. Less foregrounded in that discussion was a further lesson from James: that we should expect to find this disposition in as many varieties as there are [...]]]></description>
			<content:encoded><![CDATA[<p>[Cross-posted to <a href="http://terranova.blogs.com/terra_nova/2009/02/these-great-urbanist-games.html">Terra Nova</a>.]</p>
<p><a style="float: right;" onclick="window.open(this.href,'_blank','scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false" href="http://terranova.blogs.com/.a/6a00d8341c022953ef010537019be3970b-popup"><img class="at-xid-6a00d8341c022953ef010537019be3970b yui-img" style="margin: 0px 0px 5px 5px;" title="Constant and New Babylon. Photograph by Bram Wisman, originally posted at http://members.chello.nl/j.seegers1/situationist/constant.html" src="http://terranova.blogs.com/.a/6a00d8341c022953ef010537019be3970b-320wi" alt="Constant and New Babylon. Photograph by Bram Wisman, originally posted at http://members.chello.nl/j.seegers1/situationist/constant.html" /></a></p>
<p>In a <a href="http://thomasmalaby.com/2009/02/07/game-as-cultural-form-play-as-disposition/">recent post</a> I raised the idea that, like religious experience for William James, play may best be thought of as a mode of experience. Less foregrounded in that discussion was a further lesson from James: that we should expect to find this disposition in as many varieties as there are times and places for human life, rather than in some universal form. I&#8217;ve recently posted a <a href="http://ssrn.com/abstract=1333103">paper</a> to ssrn that aims to get us thinking about how play may be distinctively configured in different times and places, specifically in Europe directly after WWII and in the United States through the present day. In it I consider &#8220;New Babylon,&#8221; the fascinating project of Unitary Urbanism by Constant Nieuwenhuys (aka Constant), who through it sought to make a city for <em>Homo ludens</em>. I set Constant&#8217;s vision against Linden Lab&#8217;s Second Life, a world also deeply informed by ideas about games and play. In both, though in quite different ways, architecting for play held the promise of post-bureaucratic sovereignty.</p>
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<p><span id="more-10"></span> Here is the abstract:</p>
<blockquote><p>Constant Nieuwenhuys (aka Constant), 20th-century painter and architect and founding member of the Situationist International, is perhaps best known for his ambitious project of unitary urbanism, New Babylon, on which he worked from 1958 until 1973. This proposed city (which would, theoretically, cover the globe) was intended to prompt all people to express their creativity through their constant reconfiguration of its open and malleable living space.<br />
Explicitly designed for <em>Homo ludens</em>, in it social life was to be constituted by architectural play. But, as Mark Wigley has noted, &#8220;play was the whole point of New Babylon but not its mode of production.&#8221; As designer of this universalizing and revolutionary play-space, Constant&#8217;s role entailed the contrivance of open-endedness, and thus implicitly relied upon the very artistic authority that the Situationists had rejected (Constant left the Situationists in 1960). Today, fifty years after he began his project, we can witness similar ideals and contradictions in the virtual world Second Life, an architected social space which also claims to be an infinitely malleable forum for creative expression. In this article I trace to what extent the ideological foundations of both of these projects can be linked to postwar attitudes toward technology and authority on both sides of the Atlantic, and explore how they each draw upon notions of play in distinctive ways. Arriving at the same ideals and contradictions via separate but related paths, New Babylon and Second Life reflect two responses to the challenges of design and post-bureaucratic hopes for the productivity of play.</p></blockquote>
<p>Any comments welcome.</p>
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		</item>
		<item>
		<title>Game as Cultural Form, Play as Disposition</title>
		<link>http://thomasmalaby.com/2009/02/07/game-as-cultural-form-play-as-disposition/</link>
		<comments>http://thomasmalaby.com/2009/02/07/game-as-cultural-form-play-as-disposition/#comments</comments>
		<pubDate>Sat, 07 Feb 2009 21:49:49 +0000</pubDate>
		<dc:creator>Thomas</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Pragmatism]]></category>
		<category><![CDATA[Social Theory]]></category>

		<guid isPermaLink="false">http://thomasmalaby.com/?p=6</guid>
		<description><![CDATA[[Cross-posted to Terra Nova.]

I&#8217;ve just posted a piece to SSRN about play. In the past I have focused on games as a culturally-shaped activity (what we anthropologists would call a &#8220;cultural form&#8221;), and in the course of that I have made explicit efforts to decouple games from the concept of play (see here, for example). [...]]]></description>
			<content:encoded><![CDATA[<p>[Cross-posted to <a href="http://terranova.blogs.com/terra_nova/2008/12/games-play-and.html">Terra Nova</a>.]</p>
<p><a onclick="window.open(this.href, '_blank', 'width=220,height=315,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false" href="http://terranova.blogs.com/.shared/image.html?/photos/uncategorized/2008/12/14/wm_james_2.jpg"><img class="yui-img" style="margin: 0px 0px 5px 5px; float: right;" title="William James" src="http://terranova.blogs.com/terra_nova/images/2008/12/14/wm_james_2.jpg" border="0" alt="William James" width="150" height="214" /></a></p>
<p>I&#8217;ve just posted <a href="http://ssrn.com/abstract=1315542">a piece to SSRN about play</a>. In the past I have focused on games as a culturally-shaped activity (what we anthropologists would call a &#8220;cultural form&#8221;), and in the course of that I have made explicit efforts to decouple games from the concept of play (see <a href="http://terranova.blogs.com/terra_nova/2006/08/against_excepti.html">here</a>, for example). I argued that it is not very useful to see play as an activity, with games as a subset of it, and suggested that play more usefully denotes a disposition, a way of approaching the world.</p>
<p><span id="more-6"></span>In doing that I wasn&#8217;t trying to argue that games and play are not related to each other, but rather that we need to move beyond seeing them as intrinsically linked (where the question of, for example, whether something is a game boils down to whether it brings about a playful experience). The primary motivation was to make room for an approach to games on their own terms, but the issue of play has been simmering with me for a long time. The posted essay is the result – a long-planned attempt to articulate play as a disposition.</p>
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<p>In the piece I look at how anthropology as a discipline stumbled a bit in thinking about play, but simultaneously managed to develop a useful approach to ritual. This approach avoided making the litmus test of a ritual whether it brought about religious experience, and therein is a lesson for those of us studying games and play. Pushing further in this direction, I assert that the ideas of William James and the pragmatist philosophers in general may hold the key to moving forward in our understanding of games and play.</p>
<p>Here is an excerpt (the many footnotes excised here, for convenience):</p>
<blockquote><p>Huizinga set the tone for much of the inquiry into games and society in the latter half of the twentieth century with his book <em>Homo Ludens</em>. This book bears much responsibility for fostering the unfortunate view, developed more rigidly still by Caillois, that games are culturally sequestered and consequence-free activities. Still, here as in many such midcentury works of cultural history, illuminating contradictions abound. As Huizinga’s argument develops, near the end of his text he focuses on something quite different: “Civilization is, in its earliest phases, played. It does not come from play…it arises in and as play, and never leaves it.” Huizinga is much more enlightening when he speaks of the “play-element” (just the type of experience or disposition that interests us here), rather than of “play” as a (separable, safe) activity. For him the play-element &#8212; marked by an interest in uncertainty and the challenge to perform that arises in competition, by the legitimacy of improvisation and innovation that the premise of indeterminate circumstances encourages &#8212; is opposed above all to utilitarianism and the drive for efficiency. Caillois likewise, despite his misleading claim that games are occasions of “pure waste,” recognizes the centrality of contingency in games. Huizinga felt that the play element had been on the wane in western civilization since the eighteenth century, threatened by the drive for efficiency and the routinization of experience it brought.</p>
<p>These tantalizing recognitions of the contingent nature of experience in the world direct us to sources and analogues in philosophical thought. American pragmatist philosophers broke from the Western tradition in their rejection of an ultimately ordered universe: for them the universe was, as Louis Menand put it, “shot through with contingency.” The pragmatists were not alone in this insight. The phenomenologists also gestured toward it, notably in Martin Heidegger’s concept of “thrownness” (which was developed in anthropology by Michael Jackson). The ideas of “practice theory,” as Ortner described it, are also consistent with this picture of the world as an ongoing and open-ended process: Pierre Bourdieu, Marshall Sahlins, Michel DeCerteau, and Anthony Giddens each have sought in different ways to overcome determinative pictures of the world. Although the scope of this essay allows only a broad description of these connections, I suggest that we are at a point where, in recognizing these commonalities, we can begin to forge a useful concept of play that will inform our understanding of experience in a uncertain world.</p>
<p>What are the features of play as a disposition toward the world in all its possibility? First, it is an attitude that is totalizing in the sense that it reflects an acknowledgment of how events, however seemingly patterned or routinized, can never be cordoned off from contingency entirely. As the scientist James Clerk Maxwell put it, the “metaphysical doctrine that from the same antecedents follow the same consequents&#8230; is not of much use in a world like this, in which the same antecedents never again concur, and nothing ever happens twice.” The earthier popular sentiment in American English, “Shit happens,” signals the same conviction. Second, the disposition of play is marked by a readiness to improvise, a quality captured by Bourdieu in his development of Mauss’ concept of the habitus. To be practically equipped to act, successfully or not, amid novel circumstances is the condition of being a social actor at all, Bourdieu argues. One can also note Dewey’s argument that uncertainty is inherent in practice, and that it is in contrast to this practical open-endedness that theoretical claims to certainty seek to marginalize and denigrate practical knowledge. Finally, play is a disposition that makes the actor an agent within social processes, albeit in an importantly restrained way; the actor may affect events, but this agency is not confined to the actor’s intent, or measured by it. Rather, it allows for unintended consequences of action. This is consistent with Oliver Wendell Holmes&#8217; “bettabilitarianism,” his answer to utilitarianism; every time we act, we effectively make a bet with the universe which may or may not pay off.</p></blockquote>
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