
Feb 10, 2009
There is no shortage of opinion, much of it from folks more knowledgeable than I, about how we might make sense of the recent financial catastrophe. Still, I continue to be struck by the way in which a recollection of Adam Smith is apt. By this I mean Adam Smith in his actual writings, not in his mythicized persona – Smith seems to share with Charles Darwin the indignity of massive and sustained misunderstandings of his core ideas. This makes it all the more remarkable that, for us today, Smith’s vision of the market 230 years ago was so clear that he can help us understand even its recent, science fiction-like, turn.
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Feb 8, 2009
[Cross-posted to Terra Nova.]

In a recent post I raised the idea that, like religious experience for William James, play may best be thought of as a mode of experience. Less foregrounded in that discussion was a further lesson from James: that we should expect to find this disposition in as many varieties as there are times and places for human life, rather than in some universal form. I’ve recently posted a paper to ssrn that aims to get us thinking about how play may be distinctively configured in different times and places, specifically in Europe directly after WWII and in the United States through the present day. In it I consider “New Babylon,” the fascinating project of Unitary Urbanism by Constant Nieuwenhuys (aka Constant), who through it sought to make a city for Homo ludens. I set Constant’s vision against Linden Lab’s Second Life, a world also deeply informed by ideas about games and play. In both, though in quite different ways, architecting for play held the promise of post-bureaucratic sovereignty.
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Feb 7, 2009
[Cross-posted to Terra Nova.]

I’ve just posted a piece to SSRN about play. In the past I have focused on games as a culturally-shaped activity (what we anthropologists would call a “cultural form”), and in the course of that I have made explicit efforts to decouple games from the concept of play (see here, for example). I argued that it is not very useful to see play as an activity, with games as a subset of it, and suggested that play more usefully denotes a disposition, a way of approaching the world.
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